

The graphics, by today’s standards still hold up remarkably well. This time, however, you will find (besides the well rendered fluidity of the action) better lighting, smoother gameplay and a less pixilated appearance within the entire mainstay. This multiple, nonlinear story is often paced very oddly."Īgain, if you’ve played this game before you’ll still find the same story, same enemy types, same gameplay as before, and same fan favorite playable characters. "The campaign is often a mixed bag of uneven parts. Though there are moments when the Xbox One version can dip by a bit, it’s of little consequence as it is extremely rare and hard to pick up in the middle of balls of fire spewing out everywhere. Originally running at 30FPS on PS3 and Xbox 360, Resident Evil 6‘s framerate can finally keep up with the massive explosions, numerous enemies, and ballistic gunplay without even batting an eye. This HD version of Resident Evil 6 has been brought to high definition and is running smoothly across PS4 and Xbox One in 1080p 60FPS which is a bit of a surprise as Capcom have locked the previous remasters at 30FPS.

But then they have to go to Resident Evil 6, then 5, then 4? I’m not sure what Capcom was thinking. If new people want to get into the series on this generation of platforms, they’ve likely played the original Resident Evil, followed up by Resident Evil 0 which is fine since those were released backwards to begin with. What doesn’t make much sense is releasing the Resident Evil games in reverse order.

For those who loved it, there are a few extra perks in it for you as well. But if it’s making them money, then why the hell not? For those who played the original release of Resident Evil 6 way back in 2012 and hated it, well, you’ll still hate it. Capcom are back at it once more with what feels like a weekly Resident Evil HD remaster.
